Enemy Territory: Quake Wars hivatalos magyar portál - tesztüzem hamarosan


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Nyitotta: QUAKE.CS2.HU, 2006-11-27 12:49:30 - (4411 olvasás) Új üzenet írásához be kell jelentkezni!
  freeride47  2008. 02. 29. 10:07:37 | (5)  
  Hozzászólások: 2
  Kopasz
  
felraktam a demot és ez jön be:
mitől lehet ez?
...loading binary 'generated/declb/sounds/strog g_nexus_objectives.sndshdb' ...loading binary 'generated/declb/sounds/str ogg_nexus_valley.sndshdb' ...loading binary 'generated/declb/sounds /strogg_npc.sndshdb'
...loading binary 'generated/declb/sounds/ strogg_player.sndshdb' ...loading binary 'generated/declb/sounds/st rogg_quickchat.sndshdb'
...loading binary 'generated/declb/sounds /structures.sndshdb'
...loading binary 'generated/declb/sou nds/titan.sndshdb' ...loading binary 'generated/declb/sou nds/tools.sndshdb' ...loading binary 'generated/declb/soun ds/trojan.sndshdb'
...loading binary 'generated/declb/sounds/ui.sndshdb'
...loading binary 'generated/declb/sounds/ valley_sounds.sndshdb' ...loading binary 'generated/declb/soun ds/vampire.sndshdb' ...loading binary 'generated/declb/sound s/vehicles.sndshdb'
...loading binary 'generated/declb/sound s/violator.sndshdb'
...loading binary 'generated/declb/so unds/wav.sndshdb' ...loading binary 'generated/declb/soun ds/weapons.sndshdb' ...loading binary 'generated/declb/sou nds/world.sndshdb' ...loading binary 'generated/declb/atmos phere/cockpits.atmb' ...loading binary 'generated/declb/atmo sphere/limbo.atmb'
...loading binary 'generated/declb/atmosp here/main_menu.atmb'
...loading binary 'generated/declb/atmo sphere/valley.atmb' ...loading binary 'generated/declb/stu ff/valley.stuffb'
...loading binary 'generated/declb/surfa cetypes/types.stpb'
...loading binary 'generated/declb/surfacetypes/models/mapob jects/valley/valley_mapobjects01.stmapb' ...loading binary 'generated/declb/surfacetypes/textu resheets/valley/valley08.stmapb'
...loading binary 'generated/declb/surfacetypes/textureshee ts/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_jetty.stmapb'
...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texture sheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/renderpr ogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderp rogs/coverage.rprogb'
...loading binary 'generated/declb/rende rprogs/depth.rprogb' ...loading binary 'generated/declb/renderp rogs/foglights.rprogb' ...loading binary 'generated/declb/renderp rogs/heathaze.rprogb'
...loading binary 'generated/declb/renderp rogs/imposters.rprogb' ...loading binary 'generated/declb/renderp rogs/occlusion.rprogb' ...loading binary 'generated/declb/render progs/portals.rprogb' ...loading binary 'generated/declb/renderprog s/renderbindings.rprogb'
...loading binary 'generated/declb/rend erprogs/sfx.rprogb' ...loading binary 'generated/declb/rende rprogs/sfx2.rprogb'
...loading binary 'generated/declb/render progs/shadow.rprogb'
...loading binary 'generated/declb/rende rprogs/skies.rprogb' ...loading binary 'generated/declb/rende rprogs/stuff.rprogb' ...loading binary 'generated/declb/render progs/trivial.rprogb' ...loading binary 'generated/declb/rende rprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs /game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs /game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs /interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/inte raction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/int eraction/basic_detail.rprogb'
...loading binary 'generated/declb/renderprogs/inte raction/basic_detailwm.rprogb'
...loading binary 'generated/declb/renderprogs/ interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/i nteraction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/in teraction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/inte raction/separate_depth.rprogb'
...loading binary 'generated/declb/renderprogs/ interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/in teraction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/ megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/me gatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/mega texture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/me gatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs /postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/ski nning/skinning_matrix.rprogb'
...loading binary 'generated/declb/impos ters/imposters.impb' ...loading binary 'generated/declb/localizatio n/locstr/default.locstrb'
...loading binary 'generated/declb/localization/ locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/ locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/ locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/loc str/game/achievements.locstrb'
...loading binary 'generated/declb/localization/l ocstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/loc str/game/chat_gdf_bot.locstrb'
...loading binary 'generated/declb/localization/lo cstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locs tr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/ locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/ locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/ locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/l ocstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/lo cstr/game/obituaries.locstrb'
...loading binary 'generated/declb/localization /locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/ locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization /locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/l ocstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization /locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/ game/tasks/solo_aggressor.locstrb'
...loading binary 'generated/declb/localization/locs tr/game/tasks/solo_all.locstrb'
...loading binary 'generated/declb/localization/locst r/game/tasks/solo_common.locstrb' ...loading binary 'generated/declb/localization/locstr/g ame/tasks/solo_constructor.locstrb'
...loading binary 'generated/declb/localization/locstr/ game/tasks/solo_covertops.locstrb'
...loading binary 'generated/declb/localization/locstr /game/tasks/solo_engineer.locstrb' ...loading binary 'generated/declb/localization/locstr /game/tasks/solo_fieldops.locstrb' ...loading binary 'generated/declb/localization/locs tr/game/tasks/solo_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/g ame/tasks/solo_infiltrator.locstrb'
...loading binary 'generated/declb/localization/locst r/game/tasks/solo_medic.locstrb'
...loading binary 'generated/declb/localization/locstr/ game/tasks/solo_oppressor.locstrb'
...loading binary 'generated/declb/localization/locstr /game/tasks/solo_soldier.locstrb'
...loading binary 'generated/declb/localization/locst r/game/tasks/solo_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/ game/tasks/solo_technician.locstrb' ...loading binary 'generated/declb/localization /locstr/guis/admin.locstrb' ...loading binary 'generated/declb/localization/l ocstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization /locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/ locstr/guis/global.locstrb'
...loading binary 'generated/declb/localizatio n/locstr/guis/hud.locstrb' ...loading binary 'generated/declb/localization /locstr/guis/limbo.locstrb' ...loading binary 'generated/declb/localization/l ocstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization /locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/ locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localizatio n/locstr/maps/ark.locstrb' ...loading binary 'generated/declb/localization/ locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/ locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/l ocstr/maps/locations.locstrb' ...loading binary 'generated/declb/localization/lo cstr/maps/objectives.locstrb'
...loading binary 'generated/declb/localization/l ocstr/maps/outskirts.locstrb' ...loading binary 'generated/declb/localization/ locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/l ocstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/ locstr/maps/salvage.locstrb' ...loading binary 'generated/declb/localization /locstr/maps/sewer.locstrb' ...loading binary 'generated/declb/localization/l ocstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/ locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/ locstr/maps/volcano.locstrb' ------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/english /defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
execing 'autoexec.cfg'
Vendor:1002 Device:5960
Detected
2 2.59 GHz CPU
1536 MB of System memory
128 MB of Video memory on an optimal video architecture

This system qualifies for Low quality.
execing 'specs/minspec.dat'
execing 'specs/minspec_cpu.dat'
execing 'specs/minspec_gamedetail.dat'
execing 'specs/minspec_gpu.dat'
execing 'specs/minspec_gpudetail.dat'
execing 'specs/minspec_lighting.dat'
execing 'specs/minspec_foliage.dat'
Vendor:1002 Device:5960
execing 'specs/minspec_gpu.dat'
execing 'specs/minspec_gpudetail.dat'
execing 'specs/minspec_foliage.dat'
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_texture_rectangle
X..GL_ARB_texture_rectangle not found
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..GL_EXT_depth_bounds_test not found
X..GL_ARB_point_sprite not found
...using GL_ARB_occlusion_query
X..GL_EXT_framebuffer_object not found
X..GL_EXT_packed_depth_stencil not found
...using GL_EXT_blend_minmax
X..GL_ARB_multisample not found
X..GL_ARB_shader_objects not found
X..GL_ARB_vertex_shader not found
X..GL_ARB_fragment_shader not found
X..GL_ARB_fragment_program_shadow not found
X..GL_ARB_shadow not found
X..GL_ARB_depth_texture not found
X..GL_EXT_gpu_program_parameters not found
idFile_Permanent::Write: 0 bytes written to diag.txt
********************
ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_fragment_program GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader
********************
--------------- BSE Shutdown ----------------
---------------------- -----------------------
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Error during initialization

  


  J (dzséj :)  2006. 11. 30. 18:50:50 | (4)  
  Hozzászólások: 1370
  Hadnagy
   *Moderátor*
Hát, egy dual core vagy hasonló, valamint egy izmosabb grafikus kártya szükséges lesz a "pro" szintű játékhoz, de egy nem annyira jó gépen is élvezhető lesz kisebb felbontásban.

Nagyon bízok benne, hogy kiegyenlített lesz a két oldal, és nem lesznek olyan trükkök amivel fel lehet borítani a kb kiegyenlített arányt.
A grafikus motor garancia a jó játékmenetre, reméljük a netkódot sem cseszik el...
A nagy kérdés, hogy mennyire kell majd "skill" a játékhoz, és hogy hány ilyen verseny lesz belőle majd LAN-okon...
 Elôzmény: netro (3)


  netro  2006. 11. 29. 16:19:29 | (3)  
  Hozzászólások: 6
  Kopasz
  
jónak tünik ,

csak az a gépigény nelenne ami majd ehhez kell
  


  J (dzséj :)  2006. 11. 27. 12:55:12 | (2)  
  Hozzászólások: 1370
  Hadnagy
   *Moderátor*
Bár eddig 1 "negatívum" van, hogy az egyik fejlesztő cég, a Splash Damage honlapja egyszer csak bezárt, és egy myspace.com -os oldal jött be helyette, ami azért elgondolkoztató, hogy miért történt ez, miért nem tudnak egy honlapot, fórumot fenntartani mint hivatalos fejlesztő cég...

De bízzunk benne hogy a játék nem késik, és mindent úgy kidolgoznak ahogyan leírják...

Már csak egy felső kategóriás gép kell hozzá, és tökéletes játékélmény várható...
  


  QUAKE.CS2.HU  2006. 11. 27. 12:49:30 | (1)  
  Hozzászólások: 1133
  Hadnagy
  
Ide várjuk a hozzászólásokat a hírrel kapcsolatban!

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